Ribbon World

From WarfishWiki

Jump to: navigation, search
Ribbon World
Designer: Red Baron
Type: Fictional World
Countries: 114 (Extra-large)
Board Info
Reviews Launch Game
Browse All Boards

Ribbon World is a large global conquest game set on a planet dominated by glaciers. Since most of the northern and southern hemispheres of the planet are covered by ice, the region to be conquered is a narrow ribbon of habitable surface around the equator.

Warfare is thus limited to a long, thin strip of land and sea, which for convenience has been divided into two sections on the gameboard. The western hemisphere is shown on the top of the gameboard, the eastern hemisphere on the bottom, and each end of a hemisphere wraps around to the opposite side of the other to form a continuous ring-shaped surface.

[edit] Gameplay

The surface of the planet Panglacia is roughly 90 percent ice, 5 percent land, and 5 percent sea. Only the land is worth conquering, but sea and ice may be used to transport troops. There are four kinds of surface feature on the planet: cities, farms, seaports, and ice camps. Each has its own characteristics:

  • Cities are the planet's most valuable assets. Each city will generate an extra army for you, but only if you own every city, farm, and seaport in the associated region. In the standard startup scenario, cities are initialized with neutral armies to improve the odds of getting a fair start for all players.
  • Farms won't give you armies the way cities do, but they support the cities and must be owned to get credit for their region.
  • Seaports are a special kind of city that allow you to transport armies across oceans to other seaports, so that you may extend your conquests to other land masses. Like regular cities, they are worth a point if you own the region they are in and are initialized with neutral armies.
  • Ice Camps are outposts on the glaciers, each associated with a city, but not considered part of that city's region. They provide a means for marching armies across the glaciers.
Planet Panglacia

Attacks use standard dice except when attacking one ice camp from another. Marching long distances across ice takes a toll on the troops, so to reflect this fact the attacker is given a slight dice disadvantage. It is thus best to avoid ice camp attacks unless the enemy side is lightly defended.

Since cities and seaports are each worth one point, the point value of a region is exactly equal to the number of cities and seaports it has. These point values aren't shown explicitly on the map (as they are in most Warfish games these days) since it's pretty easy to judge at a glance the value of a region when you know how the values are assigned.

[edit] Variations

This game has several standard mods:

  • Large Game Setup is optimized for 6 to 9 players, and is the ranked mod. The gameboard has 114 countries and 22 continents.
  • Small Game Setup uses the same gameboard as Large Game Setup, but is optimized for 4 to 6 players. The only difference is the level of escalation for the card set.
  • Quickplay Mod uses a smaller gameboard of 83 countries and 14 continents to make the game faster. This makes it a better choice for tournaments.
  • Quickplay with Abandon uses the same gameboard as Quickplay Mod, but adds the abandon rule to make the game even faster and more volatile.

[edit] Card Set

The card set was designed using Bryce terrain modeling software. Unfortunately, the cards had to be shrunk down to a very small size in order to get the animated wild card down below the maximum file size, and a lot of image detail was lost. To let people have a better look at them, the cards are presented below at a higher resolution.

Image:Panglacia-ribbon-land.jpg Ribbon Land. A view from the shoreline across the water, where one of the cities can be seen in the distance.
Glacial Seascape. A view from a spot where a glacier meets the sea. Image:Panglacia-glacial-sea.jpg
Image:Panglacia-ice-camp.jpg Ice Camp. A view of one of the base camps where stores are kept to supply armies that march across the glaciers.
Personal tools