Team Play Rankings

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We had talked once about keeping statistics for team games. One of the ideas that we came up was to track the sum of players in the game vs. sum of players in the game you win. e.g. you win a game with 4 players, you get 4 points in your win column and 4 points in your played column. You lose a game with 3 players, your win stays the same (4) but your played column goes to 7.--Eric 22:03, 13 December 2007 (UTC)

[edit] Discussion

As far as different ranking algorithms there is also this one that was developed for the Facebook App [[1]] --Steven 15:18, 18 December 2007 (UTC)
I like the weighted win that you came up with for facebook. Does it work with team games?--Eric 17:11, 19 December 2007 (UTC)
Good point i guess it wouldn't be perfect to mix team games into it. Hmm.. although it could be calculated in a similar way but based on total number of teams in the game... in that if there are 2 teams total in a game and you win... your expected win is still 50%... if there are 3 teams in the game 30%.. etc. Then maybe several weighted average values could be stored... for team size = 1, 2, 3, 4, 5, 6 and overall. So there would still be a small number of values stored but they would capture weighted averages across team games as well as single player games. --Steven 17:18, 19 December 2007 (UTC)
There are a couple of games which use a rating system called the Elo rating system for calculating the ratings (chess, Magic The Gathering (TM)) for the ratings. Magic took it and applied it to team games, where each player has an individual team rating and wins points based on the average rating of the opponents. Some additional consideration would have to be taken for games with different team sizes, but it should provide a good basis for what we need. See Appendix A for an example of using Elo for teams. --Cald 21:44, 22 June 2008 (UTC)

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