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Terrain extensively uses border modifiers. The idea was inspired by the Red Baron's game, Hill Battle. Fighting up hill is very costly, with 2 to 1 casualty rates. However, attacking downhill provides a huge bonus where you destroy about 1 1/5 armies for every army you lose.

As such, this makes the "high ground" worth a lot. Unlike in City Raider, you get bonus armies the more land that you hold.

The game does not stalemate, but it can be slow. It can take many turns to wipe someone out if they go into a purely defensive game. One nice thing is that if you have a few bad turns, you can be a bit defensive and regroup your strength.

Terrain is currently one of the most highly rated games on Warfish.

Major Versions

  • 1.10 I added caps on elevated locations. The peaks can only hold 5 while locations that can only be reached by attacking uphill can hold 15. Additionally, roads are attacked with standard odds, even if you are attacking downhill. I also redesigned the hills to make there be more variation in tactics. Finally, the cards escalate since sitting on a hilltop isn't a good strategy (because your units get capped)


Game Links: Launch game Game reviews Map preview
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