Todo List

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This is just my personal todo list so I can keep things straight and people can see that I'm trying to make sure their requests get addressed at some point. If you want to make request lets try using Todo List Requests so I can keep it straight? Might change this in the future.. not sure yet.


[edit] Future Features

  1. on details page add which player is occuping a particular territory also suggested by jzal20070216171052 --Steven 05:12, 21 February 2008 (UTC)
  1. Play Hours - allow players to designate when they prefer to play and possibly also keep track of "during Play Hours turn time" in addition to the regular play time. That way you can use this as an additional factor when deciding to invite someone to play (based on a suggestion by JimmyCrackCorn ) --Steven 18:31, 5 September 2007 (UTC)
  2. Blind-at-Once Orders Display - Keep displaying orders even after they are submitted and even until after they are executed (highlighting which ones actually were able to run). This way it will be easier to remember what your orders were and to see if they actually happened. Suggested by stev20051212053545 --Steven 19:55, 28 August 2007 (UTC)
  3. Upload Tool for uploading border modifiers (and other design tool settings). This has been suggested a couple times before by game designers but just hasn't been implemented yet. User:Theep mentioned it first on this wiki in Talk:Edit_Border_Modifiers_Tool and now it is added here --Steven 07:25, 24 August 2007 (UTC)
  4. Rework game design tools to integrate the mod tool + game design tool so that a game can be seemlessly created with starting neutral armies without having to create a game first and then a mod to contain the troop positions. Suggested by [ SpiderTash --Steven 03:11, 11 September 2007 (UTC)
  5. Add more browse tools / categorization, sort by popularity/rating/etc for boards to make it easier to navigate and find new boards. Suggested most recently by JimmyCrackCorn --Steven 04:06, 11 September 2007 (UTC)
  6. Add boot expiring so that boots only affect an account for a certain amount of time. That way you're allowed a couple boots per certain amount of time --Steven 04:16, 11 September 2007 (UTC)
  7. Add usability tools during play with unlimited transfer / attacks w/abandon territories to make it easier to just transfer from point A through point F instead of having to click A->B then B->C then C->D. etc. This feature has been suggested by several folks but most recently by Optimus Prime --Steven 06:47, 11 September 2007 (UTC)
    1. Also suggested by BustaReed --Steven 05:07, 19 October 2007 (UTC)
  8. Delegate to teammate feature for use when you're playing in a large tournament and you have to go on vacation. Suggested by blak... --Steven 14:59, 15 October 2007 (UTC)
  9. Increase the maximum number of territories that a map can have (at least 100 more). Suggested by Bien, also suggested by Pink Princess --Steven 23:10, 17 October 2007 (UTC)
  10. For games were there are limits on the number of armies that can be on a specific territory allow an option for blind-at-once play games to attack that territory with more armies than are allowed to reside there (in the event of a victory the surplus armies stay behind in the FromTerritory) suggested by SGodfrey --Steven 05:34, 19 October 2007 (UTC)
  11. In games where there are unit limits display a warning before allowing players to trade cards in the cases where all their army bonus will be discarded. suggested by Goofy Grape --Steven 22:06, 23 October 2007 (UTC)
  12. add "map panning" toggle below game map image --Steven 09:28, 31 October 2007 (UTC)
  13. "notification of secret message passing" option so that games can be started that notify when secrets messages are being sent suggested by Dingo --Steven 09:28, 31 October 2007 (UTC)
  14. make sure that current tab name is still clickable for example as an alternative to having to locate the refresh button on the main game board (also history tab for example). Suggested by Theep --Steven 06:40, 5 November 2007 (UTC)
  15. more hotkeys, ESC for "Clear/Cancel" suggested by Theep --Steven 06:42, 5 November 2007 (UTC)
  16. single click for "attack with all and transfer all" Theep --Steven 06:42, 5 November 2007 (UTC)
  17. add a feature to move the header info to the bottom of the page so that for large maps on small screens not so much scrolling is necessary Theep --Steven 06:59, 5 November 2007 (UTC)
  18. add "beginner mode" to help newbies get familiar with the site. then a dismiss button so that once people are used to it they can remove the alerts/balloon text etc. suggested by mike... --Steven 03:15, 9 November 2007 (UTC)
  19. Turn API. This is a feature suggested by Theep to help optimize the communication between plugins and Warfish. --Steven 05:49, 19 November 2007 (UTC)
  20. add feature to sample bot to get him to surrender or terminate the game early. For example, if one posts to the game message board "Please surrender" --Steven 17:25, 21 November 2007 (UTC)
  21. in addition to having "minimum armies bonus" add a "maximum armies bonus" per player suggested by Severen --Steven 23:47, 5 December 2007 (UTC)
  22. add ability to join after already having declined. suggested by jmitch31 --Steven 17:17, 20 December 2007 (UTC)
  23. Allow users to create aliases for people that relate to profiles and anonymous email ID. Also, add a page to view and arrange people you consider friends. - Severen 00:22, 23 December 2007 (UTC)
  24. add "probation period" for boots --Steven 15:27, 16 January 2008 (UTC)
  25. integrate AIM notifier / email notification --Steven 15:27, 16 January 2008 (UTC)
  26. add more verbose error message for failed to lock board because some of your countries are not connected... with large numbers of countries it can be difficult to know which ones aren't connected.. should just highlight them. --Steven 21:23, 16 January 2008 (UTC)
  27. if a user has been blocked for commenting and you're about to join a game with that user already in the game a warning should be displayed --Steven 07:09, 17 January 2008 (UTC)
  28. add a way in the FB app to invite your WF previous opponents from the game create page on FB suggested by gidg20060706182519 --Steven 22:46, 25 January 2008 (UTC)

[edit] Bugs

  1. corrupt open/ranked games blocking users from joining other ranked/open games until 7 days waiting period is over --Steven 17:20, 5 September 2007 (UTC)
  2. User jake20070303040307 is seeing people in the quickpick list that have been deselected from Settings > Quickpick --Steven 21:11, 28 August 2007 (UTC)
  3. In team tournaments when there is only one team in a game when it starts there is an extremely bizarre behavior that the tournament makes team mates kill each other during the "bye" game instead of just not playing the game out. For example, [1] reported by happyboy In any case I believe it still behaves correctly in that the team actually advances even though you have to play it out. --Steven 16:42, 5 September 2007 (UTC)
    1. Another example of this was pointed out by Da Jackal [2] --Steven 17:59, 5 September 2007 (UTC)
    2. This was also reported by mher... --Steven 05:50, 19 October 2007 (UTC)
  4. In team tournaments teammate turn order is not being randomized, i.e. if your team order is A,B,C it will remain A,B,C throughout the tournament. reported by Ando --Steven 21:53, 23 October 2007 (UTC)
  5. In fog games with light fog and territory abandonment during certain phases of the game like unit placement fogged out territories are indistinguishable. reported by Theep --Steven 17:57, 31 October 2007 (UTC)
  6. In team games "randomize seat order" should really randomize teams but keep them as even as possible rather than getting into situations where teams are "bunched up"... reported by erro20080119002145 --07:06, 24 January 2008 (UTC)
  7. iphone icon html is displaying for all user-agents it should only display for user-agent = iphone --Steven 03:45, 25 January 2008 (UTC)
  8. add intermediate notificationfor echeck payments --Steven 15:54, 17 February 2008 (UTC)

[edit] Bugs that need verification

  1. If you create per territory limits on many of the territories in the board (for example assign all per territory limits to 2) and have number of reserves set low then it is possible to jam up the game by specifying initial number of units per player so high that it is impossible for a player to get out of the setup phase. --Steven 20:43, 6 September 2007 (UTC)

[edit] Jan 16

- research raising number of countries limit in design tool --Steven 07:25, 17 January 2008 (UTC) - check iphone user agent before displaying iphone wf57.png

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